Why does the test start with "warm-up" pings?
The first request to any server requires establishing a TCP connection and completing a TLS handshake. These steps add 50–200ms of one-time overhead that does not reflect your ongoing jitter. By discarding the first 3 pings as a warm-up, jitter.is ensures your results reflect your true steady-state performance — not an inflated first-measurement artifact.
Why is jitter.is showing higher jitter than Speedtest?
Speedtest.net uses a dedicated test server geographically close to you, and establishes a persistent WebSocket connection. This eliminates DNS, TCP, and TLS overhead and minimizes the number of network hops. jitter.is uses standard browser HTTP fetch requests to public internet servers, which have more hops and slightly more overhead. For the most accurate measurement, deploy a /ping endpoint via Cloudflare Worker on your own domain — it will route to the nearest edge node and give results comparable to Speedtest.
Which target server should I use?
Cloudflare Global is the best default — it routes to the nearest Cloudflare edge node worldwide, giving you a reliable baseline. For gaming, choose the server region closest to your game servers. For business apps hosted in a specific region (e.g., AWS EU-West), choose Google DE as a proxy for European latency. If you have your own server with a /ping endpoint, use Custom URL for the most accurate results.
Does jitter.is store my data or IP address?
No. All measurements run entirely in your browser. No data is sent to jitter.is servers. Your IP address, test results, location, and device information are never logged or stored. See our
Privacy Policy for full details.
What does packet loss mean and how bad is it?
Packet loss occurs when data packets fail to reach the destination. 0% is perfect. Even 1–2% packet loss causes noticeable stuttering in games and audio glitches in VoIP. Above 5% is severe — you'll have frequent call drops and the connection will feel broken. Packet loss is usually caused by Wi-Fi interference, faulty cables, or problems in your ISP's network.